Style
Style
An object that manages visual styling for UI components, supporting dynamic state-based values via StateVariable.
Specific kwargs
| Argument |
Type |
Description |
border_radius / br |
SVar[int | float | tuple] |
border radius(default is 0). |
border_width / bw |
SVar[int] |
border width(default is 1). |
font_size |
SVar[int] |
font size(default is 20). |
font_name / font_path |
SVar[str] |
font name or path(default is 'Arial'). |
align_x |
SVar[Align] |
horizontal alignment(default is Align.CENTER). |
align_y |
SVar[Align] |
vertical alignment(default is Align.CENTER). |
transparency |
SVar[int] |
alpha transparency from 0 to 255(default is None). |
bg_image |
SVar[str] |
background image path(default is None). uwO - easter egg 4. |
colortheme |
SVar[ColorTheme] |
color theme(default is material3_blue). |
gradient |
SVar[GradientPygame] |
gradient background(default is None). |
color_role |
SVar[SubThemeRole] |
specific color role(default is None). |
subtheme_role |
SVar[SubThemeRole] |
specific subtheme role(default is None). |
font_role |
SVar[PairColorRole] |
specific font color role(default is None). |
Methods
| Name |
Kwargs |
Description |
add_style_parameter |
name: str, attribute_name: str, checker_lambda: Callable |
registers a new custom style parameter. |
parse_color |
value: Any, can_be_gradient: bool = False, can_be_trasparent: bool = False, can_be_string: bool = False |
validates and parses a color value. |
parse_int |
value: int, max_restriction: int | None = None, min_restriction: int | None = None |
validates an integer value with optional limits. |
parse_str |
value: str |
validates a string value. |
parse_type |
value: Any, type: type | tuple |
validates a value against a specific type. |
mark_state |
state: HoverState |
updates the current active state for StateVariable resolution. |
__call__ |
**kwargs: Unpack[StyleKwargs] |
returns a new Style instance with updated parameters. |
clone |
None |
returns an exact copy of the style. |
Getters
| Name |
ReturnType |
Description |
Any StyleKwargs |
Any |
accessing any style attribute dynamically returns its value based on the current HoverState. |
Setters
| Name |
Kwargs |
Description |
Any StyleKwargs |
Any |
you can overwrite style attributes directly, supporting both raw values and StateVariables. |
Use case
from nevu_ui import *
import pygame
pygame.init()
window = Window((500, 500), title = "Style example")
menu = Menu(window, (100%vw, 100%vh))
layout = Grid([100%fillw, 100%fillh], x=3, y=3)
style = Style(border_radius = 10, border_width = 2)
widget = Widget(size = (100, 100), style = style)
layout.add_item(widget, 2, 2)
menu.layout = layout
while True:
window.begin_frame()
window.update()
menu.update()
menu.draw()
window.end_frame()
from nevu_ui import *
import pyray
window = Window((500, 500), title = "Style example", backend = Backend.RayLib)
menu = Menu(window, (100%vw, 100%vh))
layout = Grid([100%fillw, 100%fillh], x=3, y=3)
style = Style(border_radius = 10, border_width = 2)
widget = Widget(size = (100, 100), style = style)
layout.add_item(widget, 2, 2)
menu.layout = layout
while True:
window.begin_frame()
window.update()
menu.update()
menu.draw()
window.end_frame()
Created with GGen v1.1.0 for nevu_ui v0.7.5