Menu
The main surface and container for UI elements. Connects the layout hierarchy to a specific window.
Specific kwargs
| Argument |
Type |
Description |
window |
Window | None |
the window where the menu is rendered. |
size |
list | tuple | NvVector2 |
initial size of the menu. |
style |
Style |
style for the menu(default is default_style). |
alt |
bool |
swap borders and content colors(default is False). |
layout |
LayoutType | None |
the main layout of the menu(default is None). |
Methods
| Name |
Kwargs |
Description |
relx / rely / relm |
num: int | float |
scales values relative to the menu's dimensions. |
rel |
mass: NvVector2 |
scales NvVector2 relative to the menu's dimensions. |
convert_to_sdl2_texture |
surface: Surface | None = None |
converts surface to SDL2 texture(SDL backend only). |
open_submenu |
menu: Menu, style: Style | None = None, *args |
opens a submenu and blocks the main menu update. |
close_submenu |
None |
closes the currently opened submenu. |
apply_style_to_layout |
style: Style |
applies a new style to the menu and its child layouts. |
apply_style_patch_to_layout |
**patch: Unpack[StyleKwargs] |
applies style property changes to the menu and its child layouts. |
set_coordinates |
x: int, y: int |
sets the menu coordinates. |
set_coordinates_relative |
percent_x: int, percent_y: int |
sets coordinates relative to the window size in percentages. |
draw |
None |
draws the menu and its layout. |
update |
None |
updates the menu and its layout. |
get_rect |
None |
returns a standard pygame.Rect object. |
get_nvrect |
None |
returns the bounding rectangle (NvRect) of the menu. |
kill |
None |
destroys the menu and its layout, freeing resources. |
Getters
| Name |
ReturnType |
Description |
absolute_coordinates |
NvVector2 |
global position on the screen. |
size |
NvVector2 |
width and height of the menu. |
style |
Style |
current menu style. |
layout |
LayoutType |
current active main layout. |
Setters
| Name |
Kwargs |
Description |
absolute_coordinates |
coordinates: NvVector2 |
sets global position. |
size |
size: NvVector2 |
sets width and height. |
style |
style: Style |
overwrites current style. |
layout |
layout: LayoutType |
sets new main layout. |
Use case
Created with GGen v1.1.0 for nevu_ui v0.7.5