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Base layout

LayoutType

A basic layout without any logic for arranging elements.

LayoutType is a subclass of: NevuObject

Specific kwargs

Argument Type Description
content [NevuObject] initial content.
borders BorderConfig specific border configuration.

Methods

Name Kwargs Description
add_item item: NevuObject adds item to the layout.
add_floating_item item: NevuObject adds floating item to the layout.
get_item_by_id id: int searching by id returns item or None.
get_item_by_id_strict id: int searching by id returns item or raises exception.
add_items Specific for layout only works in children.

Static methods

Name Kwargs ReturnType Description
is_layout NevuObject bool returns True if NevuObject is a LayoutType.
is_widget NevuObject bool returns True if NevuObject is a Widget.

Use case

from nevu_ui import *
import pygame

pygame.init()

window = Window((500, 500), title = "LayoutType example")

menu = Menu(window, (100%vw, 100%vh))

lbla = Label("A", [100, 50], single_instance = True) #Single instance is important
lblb = Label("B", [100, 50], single_instance = True) 

lbla.coordinates = NvVector2(50, 50) #nvvector 2 in IMPORTANT !!!
lblb.coordinates = NvVector2(200, 200)

layout = LayoutType([100*vw, 100*vh])
layout.add_floating_item(lbla)
layout.add_floating_item(lblb)

menu.layout = layout

while True:
    window.begin_frame()
    window.update()
    menu.update()
    menu.draw()
    window.end_frame()
from nevu_ui import *
import pyray

window = Window((500, 500), title = "LayoutType example", backend = Backend.RayLib)

menu = Menu(window, (100%vw, 100%vh))

lbla = Label("A", [100, 50], single_instance = True) #Single instance is important
lblb = Label("B", [100, 50], single_instance = True) 

lbla.coordinates = NvVector2(50, 50) #nvvector 2 in IMPORTANT !!!
lblb.coordinates = NvVector2(200, 200)

layout = LayoutType([100*vw, 100*vh])
layout.add_floating_item(lbla)
layout.add_floating_item(lblb)

menu.layout = layout

while True:
    window.begin_frame()
    window.update()
    menu.update()
    menu.draw()
    window.end_frame()

Created with GGen v1.1.0 for nevu_ui v0.7.5